Bumpy Flight Items - Ice Scraper, Wrench, Medicine & Sick Bag
Quick answer
Use this as an item-to-problem reference: Ice Scraper for freezing wings, Wrench for repairs, Medicine or Sick Bag for passenger issues, and Landing Assist for runway approach help.
Quick Answer
Bumpy Flight items matter because emergencies can interrupt the flight before you reach the airport. Match the item to the active problem, keep one player flying, and avoid leaving the aircraft uncontrolled while everyone searches the cabin.
Item Reference
| Item | Use it for | How to think about it | Verification status |
|---|---|---|---|
| Ice Scraper | Freezing wings. | A wing problem needs a repair player while the pilot keeps the plane steady. | Needs prompt screenshot. |
| Wrench | Storm damage or repair prompts. | Use it quickly, but do not let the aircraft dive while repairing. | Needs prompt screenshot. |
| Medicine | Sick passenger prompts if requested. | Handle it during stable cruise whenever possible. | Needs screenshot before exact wording. |
| Sick Bag | Passenger or cabin sickness issue if requested. | Treat it as a cabin-response item, not a pilot control tool. | Needs screenshot and item distinction. |
| Landing Assist | Landing support. | Follow ALIGN guidance, then slow and touch down gently. | Needs ALIGN screenshot. |
Best Crew Setup for Items
One player should stay near flight control, one should respond to repairs, and one should watch passenger or cabin prompts. In solo play, stabilize first, use the item second, and return to the cockpit before the approach.
For multiplayer, call the item before moving:
| Callout | Meaning |
|---|---|
| "Pilot stays" | One player remains on controls. |
| "Repair going" | One player handles Wrench or Ice Scraper. |
| "Cabin prompt" | Passenger, Medicine, Sick Bag, or bag task needs attention. |
| "Back to approach" | Emergency is done and pilot should reset landing line. |
Item Mistakes to Avoid
| Mistake | Why it fails | Better play |
|---|---|---|
| Everyone leaves the cockpit | The aircraft drifts or dives. | Keep one pilot active. |
| Using the wrong item first | The emergency keeps running. | Read the prompt and match the item. |
| Waiting until final approach | Landing becomes chaotic. | Fix problems during cruise whenever possible. |
| Assuming item names mean exact mechanics | The game may change prompts after updates. | Capture screenshots and update source notes. |
Medicine and Sick Bag
Medicine and Sick Bag are important because passenger problems can overlap with the flight-completion loop. This wiki does not yet claim exact cooldowns, counts, or fail timers. Use the active prompt as the source of truth until direct gameplay evidence is collected.
Read the dedicated page: Medicine and Sick Bag.
What Still Needs Verification
Spawn rates, prices, cooldowns, item locations, and exact prompt wording are still being checked. For now, use this page as a practical item-to-problem reference rather than a numeric item database.
| Data point | Status |
|---|---|
| Item prices | Not verified yet. |
| Item spawn locations | Not verified yet. |
| Prompt wording | Needs screenshots. |
| Cooldowns or reuse rules | Not verified yet. |
| Whether passenger issues block completion | Needs gameplay testing. |
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